Hi i started learning C# for unity, I understood the syntax and all, i already use vs code for java, C++ and web, it works fine, but for C# as i am following a tutorial i found that it doesn't autocomplete unity related stuff, such as GameObject, the Input class and its methods, whats weird is that it autocompletes functions like update or fixedUpdate.
![alt text][1]
in here i should get an errorbut i dont, ofc i get it in the editor:
error CS0103: The name 'blablalbla' does not exist in the current context.
![alt text][2]
also here why cant vs code detect the Input class, isnt it imported from one of these:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
everything is a mess,
ps i do see all the assets and other scripts in the explorer tab, and i can access other classes in the assets and their methods.
here is what ive done: i downloaded SDK and dotnet correctly, i set the code editor path correctly in preferences/ExternalTools, i got C# extinction, and a unity snippets extinction by unity.
[1]: /storage/temp/188754-help1.jpg
[2]: /storage/temp/188757-help-3.jpg
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