As a standalone, my game runs at approx. 180fps in fullscreen mode as well as windowed mode. In the webplayer (tested using Firefox 3.6.1 and IE8) it runs with a constant 32fps. When I switch to fullscreen in the Webplayer (resizing to actual fullscreen resolution, no upscaling) it runs with exactly 64fps. Is the Webplayer deliberately caping the framerate? Any thoughts on why this is happening?
P.S.: I measured this using a Core i5 running winXP + NVidia 9600 GT. I also tested this on an Intel dual core running Win7 + onboard gfx and fps were fluctating between 40 and 60 fps, which seemed reasonble because of the onboard gfx and standalone behaviour on that machine.
I am measuring the frames per second using an in-game script as well as using Fraps. Both show identical results.