Quantcast
Viewing latest article 7
Browse Latest Browse All 110

Custom VS Solution with Unity integration: double-clicking opens wrong solution

I have a DLL which I'm building as a core, logically encapsulating code that doesn't reference UnityEngine. All is well and I currently have a separate .SLN (so to not have it overwritten by Unity's autogenerated solution) which consists of the DLL's Project and Unity's projects (Unity.CSharp, Unity.CSharp.Editor, etc.). The build paths are all set and everything works, I can even attach VS to Unity Debugger, except only one minor flaw: when I double-click a .cs (either for editing or from a console notification), Unity will start up a new instance of Visual Studio with it's autogen solution. Is there any way to indicate to Unity which SLN it should load and/or have some control over the generation of the solution?

Viewing latest article 7
Browse Latest Browse All 110

Trending Articles